← Home

Lets make a game with Unreal Engine

@date=2025-05-10
@tags=jewel-defender, game-dev, unreal-engine

So went back to exploring development with different game engines:

If you are going to make a game, you might as well make one that will sell well.

Yes you can make a really good game, that looks mediocre, and it might sell despite its looks.

But a game that looks sharp doesn't have to be all that special to sell.

Hell, when you look at most AAA games, they look really sharp, and if they are good, they introduce 1 or two unique game mechanics, and sell like hotcakes.

Try to look like a AAA game, but with minimal investment in cost. That is the key.

Unity games looks basic, and there are plenty of them out there.

Godot is not powerful enough.

2d pixel art games usually don't sell. I did a browsing of all the indie new releases that sold well (not great, but 1000+ sales). Almost none of them were 2d games.

But a 3d game with good bloom and lighting effects will minimially sell 1000 units (hopefully). If you are charging $15 a game (a good price point), you can make 1.5m from selling 100,000 games. You can do that!

Keep with the idea of no-network access local multiplayer co-op game.

Copy [[Jewel Defender]] gameplay and even code as much as you can the same.

Set a 3 month limit on development - July 31st.