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Why isn't VR exploding into the mainstream?



You have two real options:

  1. PC VR with a huge upfront expense, a required dedicated space, and a wire attached to your head
  2. Quest - A tightly controlled platform with limited experimental titles. It is a pain in the ass to develop for, and if you don't make a smash hit, you won't be accepted on the storefront. Oh, and lower spec device, but I think people focus too much on graphics quality

Yeah, you can bridge the gap between the two, but is kinda jenky.

Whenever valve gets off their butt and releases Deckard, I think it will be a huge change. Develop easily on your PC, pay $100 to get on steam, and regardless of how indie you are, you can reach your audience.