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Tag: gamedev
![Screen Recording 2025-07-15 at 8.20.42 AM.mov]()
I've never done a game before in C, nor one that is 3d. This only took a few hours to bang out.
I've done some in javascript before and some in lua for playdate to make this game: https://neverall.itch.io/jewel-defender
I am now porting Jewel Defender to a 3d enviornment with a lot more featur...
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I have recently started diving into Unreal Engine. The reason being I wanted to turn this game:
https://neverall.itch.io/jewel-defender
into a high quality 3d explosion fest co-op game on steam.
I want to get fireballs, and particles and all that, but with a high frame rate and snappy arcade c...
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For a long time, I was in a rut for years as far as game development. I dabbled in a bunch of engines, but never got something off the ground. With the playdate I banged out two titles (you can find them at https://neverall.itch.io) and had a fun time and was able to include my kids in the game...
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![20231208132932 Elf factory loading screen.png]()
So I built Elf Factory initially when I didn't have a playdate, and created some tiny fonts to make it so a decent amount of text could appear on the screen.
That looked great on my computer monitor, but apparently not so much on the playdate.
Now that I have one in hand, I was able to tweak a...
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My mind gets such a buzz from taking an idea and spinning it into the concept for a game and then making it so (the last part being so ardurious that it rarely comes into being). This fun open ended thought process that then needs to be rangled by the realities of time and effort to actually make...
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This is a great article about what games perform well on steam based upon their tags (categories).
Some games like strategy war games, which I have a gre...
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